Showing posts with label comics. Show all posts
Showing posts with label comics. Show all posts

Friday, February 8, 2013

Comic Quickies: Your Indie Fix

Ritual #1: Thanks to this absolutely wonderful short comic, which originally ran as a back up for Prohpet, I became an instant fan of Malachi Ward and Matt Sheean.  Since reading Shock Post I've been on the prowl for more comics by those dudes, and I came across Ritual at the Short Run Comics Fest a few months back. I read it way back then, but recently gave it a reread since it is a bit of a mind-bender.

There's a couple of strange occurrences at the start of this comic, that definitely set the stage for some weirdness later on. The very first page sorta sets the tone and gives the sense that this comic is gonna be a bit out of the ordinary. There's a dark town, a disembodied hand hovering over the town, a sudden burst of bright light as the hand closes, and then things return back to normal as the light winks out.  From there, things get even weirder.

Photo courtesy Lucky's Comics. http://luckys.ca/blog/
The next page shows a couple in bed, and the woman, who is awake, watches as beetles crawl under her man's skin.  Pretty weird right?  Well, from there things go from weird to normal... Maybe too normal.  After that, as morning arrives, the woman gets out of bed and goes about another day in the life.  It isn't until later in the day when she's at home playing her ukulele while her partner does some work that the power goes out, and the story takes another turn.


Ward's art reminds me a bit of Charles Burns, but there's also some other influences in there I can't quite put my finger on. Either way, his art is real nice to look at, and he's got a great knack for setting a creepy, dark tone. My fandom grew by the page.

I gotta say, I really enjoyed this first issue of Ritual.  It was a bit on the weird side of things, but I like that. I've read it twice now and still don't totally know what is going on which makes me look forward to reading it again someday. There's parts where the reader needs to make interpretations, and parts where you just gotta take events as they are, and sometimes that line is blurry.  All around a good read, and I'm looking forward to checking out more of Ward's work.


White Clay: I remember the day this arrived in my preferred comic shop; it stood out on the shelf of new and notable arrivals and seemed so different from what was in my comic pile that day that I decided I should pick it up if only for the sake of variety.  

Apparently, Thomas Herpich, the artist behind this one-man anthology comic, is one of the dudes who works on Adventure Time.  I'm completely out of touch with popular modern cartoons, but I keep hearing about all these great comic guys who are connected to that show, that I gotta say, I'm intrigued by it. 

Anyway, asides aside for a moment, White Clay is another comic featured in this little round-up that has moments of straight up weirdness mixed in clarity.  There's about nine comic-pieces in this thirty-two page issue, and they are by varying degrees witty, insightful, strange, fun, cute and imaginative.  Herpich definitely shows his versatility here, and I was roundly impressed from one story to the next.  

From the artist's blog: http://herpich.blogspot.com/

This is another one that I've read a couple times before posting, and again, these comics, while good the first time around, were even better with another read.  I really like Herpich's art, especially his ability draw strange human-like creatures.  He's a deft hand with the india ink too, and I really appreciate how the varying shades of grey add depth and texture to his work.  Herpich is definitely a guy I want to keep an eye on and hopefully I'll be able to track down more of his work. Good stuff!


Lose #3:  I know I've already reviewed Lose #4 and this may seem like I'm working backwards in time, but I never thought I'd actually get my hands on any of the previous issues of Lose.  Then I went to Lucky's in Vancouver, and found Michael DeForge's third issue of his one-man comics anthology.  

If you recall from my review of Lose #4, I was not totally convinced of the all the love and accolades that get heaped upon this guy. I just wasn't seeing it from reading only that one item in his bag o' tricks.  Well, I'm glad I didn't write DeForge off, because I really enjoyed Lose #3.  

Again, things are a little weird, as DeForge seems to enjoy dialing up the oddities in his comics. Last time around I said that his comics "dipped into levels of weirdness that was difficult to digest as a reader" and while those dips are certainly there in this comic too, but this time around the "dips" were like a tasty sauce; easy to enjoy and hard to stop once you got started.

Photo taken from Koyama Press Site


Overall, I found the comics much more coherent this time, and enjoyed Lose #3 from start to finish.  There's a lot to like about Lose #3 and it all starts with an awesome page of tongue fads.  Personally, I prefer to keep my tongue "classic", but I can see the appeal of the "caged heat" and "the rose" fads.

Though every comic in this anthology was pretty damn great, I loved Dog 2070 which followed a divorced dog dad though his somewhat strange, somewhat sad, all together too real existence.  This comic manages to be insightful, smart, funny and a bit depressing all at the same time. A pretty impressive feat!

With another DeForge read under my belt, and a good one at that, I'm definitely looking forward to reading more of what he has to offer.  It looks like DeForge will have at least two new comics coming from Koyama Press in 2013, so I'll have my eye on those once they're published.


So how about that? Another foray into the wilds of indie comics, and I again, I not only return unscathed, but with three great trophies!  Talk about some talented folk who don't get enough recognition for their talents... I've really enjoyed this side of the medium, and you'd better believe I'll be reading more titles like these in the future.  

Monday, February 4, 2013

Comic Review: No Hero

I realized something the other day, I'm getting older.  Things I would have liked even a few years ago, don't even seem worth the effort now.  Which is why I'm a little surprised with myself as to why I even chose to pick up No Hero from my shelf.

See, No Hero kinda exemplifies exactly the type of comic I don't go for any more: over the top action-over-story type comics.  They all seem to sing the same tune, and that song just doesn't do much for me anymore.

So why the fuck did I pick up No Hero from the shelf? I guess 'cause it's been sitting there for a while, and I paid good money for it. So, even though I feel like I've moved on from this brand of comics, I still felt like I needed read this before it collected any more dust from languishing on my shelves.  I wasn't even all that excited to check it out.

Not exactly a recipe for success.

As I sorta expected going in, No Hero delivers sophomoric writing that appears to be completely devoid of any effort on the behalf of Warren Ellis.  The plot is simple: An eccentric genius creates a wonder drug, FX7, that can give the user extraordinary powers.  Carrick Masterson, the guy who created the drug, has been selectively doling it out to a few individuals over the years, this creating generations of superhumans with the communal goal of making the world a better place by policing the globe and fixing shit as they see fit, when things go wrong.

Over the past forty years, there's been a few generations of these powered up people, known as The Levelers, who later became known as The Front Line. However, in that time, they've also managed to piss off a bunch of people as well, and now members of The Front Line are being killed left and right.  Which leads Masterson on a mission to rebuild the team, and the first guy he picks out as a candidate is a young man with strong ideals and an overwhelming desire for justice. But he has some strange reactions to FX7 drug, and now that he's all jacked up with superpowers the shit really starts to hit the fan.


The plot in No Hero is nothing special; when things get slow, there's some tits and ass chucked in, then later on, there's a twist that sorta makes things more interesting, but really isn't very exciting.  Like I said earlier, Ellis' writing is nowhere near on par with his efforts on Planetary or Transmetropolitan.  It's hard to tell the same guy wrote this stuff.  The only thing that makes No Hero come even remotely close to being special is the art of Juan Jose Ryp.

The dude can draw some crazy, hyper detailed scenes, and he's pretty much given full reign here as there's a lot more substance to the art than there is to the story.  Easily my favorite part of this comic was the four consecutive double page spread sequence where Masterson's would be hero trips balls from the FX7 drug.  Talk about a bad trip...



Sadly, too much of this comic felt like it was aimed at a demographic half my age, which didn't do much for me.  Things get extremely bloody, violent and silly pretty damn fast in No Hero. There's just too many moments where I rolled my eyes, and forged ahead.  I guess some folks would really enjoy seeing spines get ripped out, and faces punched off. Shit, I would have liked that shit only a few short years ago, but it was just too much here.  That kind of extreme violence really loses it's power and impact when it is happening page after page after page.

If seeing a dude use someone else's spine as a strap-on is cool to you, then by all means, give No Hero a whirl, otherwise steer well clear of this mess. There's some cool Juan Jose Ryp art, but he's done better comics with equal skill. For me, this one is going in the sell-back pile.

Grade: D


Friday, February 1, 2013

Comic Review: Basewood

I picked up Alec Longsteth's Basewood late last year at the Short Run Comics Fest. I honestly don't know why I waited so long to dig in.

Unlike the cover pictured to the left, I snagged a boxed set of the five single issues that comprise the Basewood series.  It was pretty cool to digest this series in it's original format, but also cool to not have to wait out the long stretches between issues.  According to Longstreth, there were about twelve years between the initial idea and the completion of the story.  Talk about some dedication to your work! That dedication shows as Basewood stands out as one of my favorite fantasy stories in any medium.

Basewood begins with a bloody and battered man being slowly brought back to consciousness by drops of rain.  As he slowly comes to, he discovers that he's sporting a brutal headache, a bloody dome, and only one shoe.  Before he can get his bearings, or sort out his situation, he's chased through the woods by a dog. He soon realizes the dog is more friend than foe, and together they trek though the dark woods to a clearing where they discover two important geographical features in their vacinity: a giant flat-topped wall of sheer rock, and a large, thick-wooded forest at it's base. Hence, the name of the comic.

The man, who's experiencing some severe memory loss, constructs a tidy little shelter in the clearing, builds a warm little fire, settles down to get some rest, and soon finds himself attacked by a giant winged dragon-like beast.  Death at the claws of the mighty beast seems certain, but the man is rescued by a bow and arrow wielding old hermit by the name of Argus who drives the beast away.  Thus begins the story of Basewood, the story of Argus and the unnamed man's companionship, the mystery of his origins, and their efforts to survive in a forest plagued by a fell beast.



I was impressed by how easy it was to fall into the narrative flow of Basewood.  I instantly wanted to know more about the injured man, how he came to be in the middle of the woods, and what his whole story was all about. This mystery element pulled me in, but Longstreth didn't stop there, as he adds some danger with with the monster, and some more mystery with the Argus the old hermit of the woods.  By the time I was done with the first issue, I felt like I never wanted to leave Basewood and return to reality.

I was impressed with Longstreth's ability to work so well in the fantasy genre.  Rather than create an epic fantasy, he chose to take the more intimate, character driven approach and it really paid off. His characters are very well developed, and I loved learning about their lives, both past and present.

The fantasy world he sets the story in is pretty great too.  We don't get to see too much of it, but like all great fantasy settings, it's one that is filled with mystery, danger, love and interesting people. Best of all, it's one that, once you are done reading, you'll want to revisit again and again.



Basewood would still be pretty damn special if it only featured great writing with only so-so art, but Longstreth brought his A-game on the artistic front as well. I really enjoyed his cartooning style.His art is a really great match for the story.  There's a great blend of imaginative art that brings fantasy world to life, and art that captures the mundane, real world stuff and gives the fantasy setting its roots in reality.

Argus' tree house is a great example.  It has all the fantastical imagination of the most awesomest tree house ever, while having such a great degree of functionality that makes it feel like a real living space. Yes, there's an ingenious pulley system that gets the dog up in the big-ass handmade tree house, but once inside there's Argus's gardening tools.

Oh, and there's a snow issue.

For a good chunk of the third issue there's a giant blizzard, and there's just all these flakes and flakes of snow falling and swirling across the panels.  It's so beautiful to look at.  It also seems like it would have been an incredibly huge pain in the ass to pull off...but it looks great, so the effort completely pays off.  It creates a strong sense of disorientation, and confusion, which adds to the intensity of the issue.  This is made more awesome by the fact that some of the big mysteries of the story are revealed during the snowstorm which just makes it all the more awesome.

I think the best thing I can say about Longstreth's story and art is that it did such an amazing job of capturing my imagination, and whisking me away from my mundane life into this fantastic, and more simple, fantasy world that I sorta didn't want to leave. When any work, especially fantasy, can do that, can take you right off your couch or out of your seat and plop you down in a completely new and fascinating place, it is really special, and Basewood does just that with ease.  I think Basewood is a bit hard to track down right now as I believe Longstreth is trying to get it published, but it is worth tracking down. Highly recommended.

Grade: A+

Sunday, January 27, 2013

Comic Review: Criminal Vol. 3 The Dead and the Dying

I figured since I was on such a hot streak with the Criminal series, I might as well keep plugging away at it.

This third volume, The Dead and the Dying is a bit different in format from Coward and Lawless as it eschews that straight narrative focusing on one character.  Instead, this volume gives the reader three different character studies; and boxer trying to escape his father's shadow and have a life outside of organized crime; A vietnam vet who returns home to find that the mental and physical survival skills he developed in the war are simultaneously quite useful and quite terrible when put into action in his civilian life; and lastly, a young woman with a bleak past who is trying to steer her life away from a dark path.

The most impressive thing about The Dead and the Dying is how these narratives all overlap, dovetail, and in some cases, clash with each other to create one grand narrative.  The end result is both heartbreaking and an impressive piece of writing.  I gotta say, I liked this separate-but-connected story telling technique. I didn't know this technique would be in play until I started reading the Vietnam Veteran story piece and I noticed the first piece of overlap.  I got that light-bulb effect, and upon flipping back a few pages to the previous character study, pieced a few things together to make the whole story all the more interesting.

Not only do all the stories in The Dead and the Dying interweave with each other, but again, are all threads in the tapestry of the whole Criminal world that Brubaker has created. There were many moments where I made connections from this comic to the other Criminal comics, and I'm really enjoying how each volume builds upon each previous volume to create a decades-spanning mosaic crime story.  I don't often mention world building outside of epic fantasy reviews, but the world building that Brubaker is laying down in these Criminal comics is as impressive as anything I've seen in the fantasy genre.

I do have a major gripe about this volume, and that is how the character Danica is portrayed.  To start things off, I was very much put-off by the cover here.  I feel that it's a classic case of an over-sexualized comic cover. The fact that it's an exotification of a black woman makes it doubly bad.  Then there's this piece of interior art:


Again with the over-sexualization. And it's not even all that relevant to Danica's story. It seems to say that her sex is the only thing relevant about her. Sure, a ton of comics do this same thing month in and month out, but  it's still a shitty inexcusable trend of the medium, and I just don't see the point here. Especially when Criminal has been a series that, to this point, has been so far above the standard comic fare.

Additionally, there's a lot of violence towards Danica in this comic and I found that it was very upsetting.  Yes, Brubaker and Phillips have crafted a violent and dangerous world in this Criminal series, but Danica's story ended up making me uncomfortable to the point that it jarred me out of the story completely.

Though the writing technique used to tell this story was unique and well done, The Dead and the Dying loses some big time points for it's sexist cover art, and extreme violence towards women that was very disconcerting.

I should note that I haven't experienced anything like this in all the other Brubaker/Phillips comics I've read and I hope I don't experience it again. I was feeling so good about this comic series until things got weird and uncomfortable in the final third of this volume.  I can kinda see how these events could be steered towards developing a certain character as a total fucking prick for the coming story arcs, but if that's the case, I just don't agree with how Brubaker and Phillips went about it. You can show how a guy is a total asshole, sleazeball in other ways.

In the end, I'm pretty damn torn about this third volume of Criminal.  If you're gonna give this one a go, be forewarned that there are highs and lows.

Grade: D


Thursday, January 24, 2013

Comic Review: Criminal Vol. 2 Lawless

Tracy Lawless has returned home after a couple tours in Iraq and Afghanistan; back to the world he was raised in, the crime ridden streets of the city.  Tracy probably would have preferred to stay away, but someone killed his brother, and he wants to find out why.

Despite lots of family history behind the Lawless name, Tracy has an advantage in the criminal underworld in the fact that he's been gone so damn long that no one remembers his face.  Tracy's first step in finding his brother's killer is linking up with his brother's old crew, and though that might bring him one step closer to the truth, the truth might be uglier than not knowing.

Once again, Ed Brubaker and Sean Phillips deliver gold standard hard-bitten crime comics.  These guys are just flat out scary good at this stuff.

Though it's predecessor, Coward was an impressive feat of crime comics, I was more impressed with Lawless due to the fact that it has been cleverly crafted to fit into the world that Brubaker and Phillips created in the series opener.

Even though both Coward and Lawless can be read completely as stand-alone stories, there are little subtle touches that stand out to the reader. Side characters who seemed like throwaways take a more prominent role, familiar faces are back in familiar roles, and names just barely mentioned become leading roles in this volume.  Brubaker and Phillips have crafted an impressive, multi-layered world that I feel like I'm just now starting to get a grasp on.

With masterful craftsmanship and impressive world-building it is easy to rate this one pretty high, but there's more goodness to be had in Lawless.  Brubaker and Phillips again deliver the goods in terms of writing and art. I really think Phillips is the best possible artist for this series, as he is just really flippin' good at bringing dark and gritty to life.

Brubaker is no slouch either. Sure, crime plots can often seem a bit recycled, but Brubaker somehow gets readers to care for his criminal, low-life, unsavory characters.  That ability to make readers care about the characters makes the plots more gripping the the tension more palpable.

As impressed as I've been with this comic makin' duo in the past, I was even more impressed here. The material that I've read from the Criminal series is definitely their best work in the comics medium thus far, and it appears to be only getting better.  Not convinced yet? Do yourself a favor and go read Criminal.

Grade: A+


Sunday, January 20, 2013

Comic Review: Criminal Vol. 1 Coward

I've been hoarding my volumes of Criminal for a while now, waiting for the right moment to uncork and savor these crime stories from the modern crime masters, Ed Brubaker and Sean Phillips.  However, I've been enjoying their latest, Fatale so much, that my will power cracked and I decided instead to go for a Brubaker/Phillips binge and read me some Criminal.

Sometimes it's nice to have wimpy willpower.

In Coward, we follow Leo, an expert pick-pocket and a guy with a deft hand when it comes to planning a heist too.  The thing is, he has a rep for bailing on a job at the first sign of things going south.  However, sometimes a job can be worth the risk, and when Leo is approached by an old friend and a crooked cop to help orchestrate an armored car diamond heist he sets his rules aside in favor of a large pay-off.

If I had any doubt that Ed Brubaker and Sean Phillips are the modern masters of the crime story, I threw all reservations out the door with Coward.  These two guys are truly at their best when working in the crime genre.  Not only was Brubaker able to deliver a great story with all the twists, backstabs, and drama that are the staples of the genre, but Phillips was able to bring it all to life with his fantastic art.  The settings are seedy, the characters are unsavory, and Phillips makes it all seem so real.

The synergy that Brubaker and Phillips share is incredibly impressive and their great rapport makes it incredibly easy for the reader to completely fall into this world of crime and mayhem.  It's pretty easy to gush about how solid the Brubaker-Phillips collaboration is, these guys have worked together extensively, and it shows in Coward.

One aspect that made Coward stand out for me was Brubaker's choice of Leo as a main character.  In pretty much every crime story I've come across, the main dude is usually a tough-guy type who won't back down from a fight, or hesitate to whip out a gun and shoot it out with some cops.  Leo, on the other hand, is the polar opposite and when the going gets tough, Leo hits the road.  The use of a non-standard character in this very standard urban crime setting was a nice touch, and one that makes this story stand out from the crowd.

As I've come to expect when Sean Phillips is involved, the art in Coward is great. Phillips can flat out draw the hell out of a crime story. As I mentioned earlier, he has a great knack for bringing the world, and the characters that fill it to life with his art.  Phillips can deliver action scenes and dramatic moments where body language and facial expressions tell the tale with equal aplomb, which is no small feat.

If you like your crime with a nice layer of grit, and are in the mood for a crime comic with fantastic writing and pitch-perfect art, than Ed Brubaker and Sean Phillips' Criminal is the place to go.  This is top shelf stuff from two of the very best.  I expect I'll be reading the rest of the Criminal volumes sooner than later.

Grade: A+


Tuesday, January 15, 2013

Comic Quickies: Indie Gems

Comics Class: This one was one of my many exciting pick ups from Lucky's Comics in Vancouver.  Exciting enough that I read it at the first opportunity I got: on the bus ride home, with my lady reading over my shoulder.

We both loved it.

Maybe I'm a little predisposed to like Comics Class due to the fact that I work with school aged kids. This fact certainly helped me relate to the material, but there's plenty to like about Comics Class for every reader.  First of all, it is hilarious.  There's a lot of jokes packed into this 44 page comic, enough to get both me and my partner laughing out loud on multiple occasions.

In this "kind of based on a real class" comic, Matt Forsythe, the writer/artist/protagonist takes a job teaching a comic class at a local middle school.  A job which he rides a school bus to, arm wrestles students to prove a completely non-comics related point, and doesn't have his students do any actual comics creating for the first seven weeks.

In an ironic twist of fate, the Matthew Forsythe character in the comic has absolutely no success in teaching his students anything about making comics, However, I felt like I gained insight into making them just from reading the book.

The most impressive thing about Comics Class is that it manages to do so much in such a small amount of space. It is smart, witty, insightful, and a lot of fun to read.  This was the first comic I read in 2013 and I gotta say, I got off to a perfect start.


Wimbledon Green: I've been researching and branching out into more indie comics lately, and always two names pop up as must-read creators: Seth, and Chris Ware.  I've read Seth's It's a Good Life If You Don't Weaken and while I enjoyed it, I wasn't blown away.  However, the guy is extremely well respected in the comics medium, so I wasn't about to write the guy off after one pretty good, but not amazing reading experience.

This time around I went for Wimbledon Green, a comic that apparently originated as a comic he did in his sketchbook just for fun, and turned out to be a project he wanted to explore further.  The story follows the titular character, Wimbledon Green, who's an eccentric and avid collector of obscure, expensive comics. The guy is a bit of a mystery, as no one seems to know where he's from, how he got all his money to spend on comics, or even if he's who he says he is.

Regardless, Wimbledon Green has one of the most impressive rare and expensive comic collections around, a collection he's gathered thanks to some shady deals, trickery, manipulation, and possibly even outright theft.  The other comic collectors who act as Green's colleagues and rivals aren't much different in their comic collecting practices from Green.  All together they create a comic that was a lot of fun to read.

Seth's art in Wimbledon Green isn't as polished or as detailed as his other works that I've either read or thumbed through, and the lettering can be a bit hard to read at times.  That being said, I still enjoyed Seth's cartooning, and there's a fair amount of sight gags, jokes and just great cartooning in this comic to satisfy my tastes.


 Quimby the Mouse: As I mentioned earlier, aside from Seth, Chris Ware is the name that gets bandied about when folks talk about a modern master of the comics medium.  Despite his preeminence in the medium, his works have eluded me up to this point thanks to either scarcity or the price of the product.

During my most recent trip to the Fantagraphics Bookstore and Gallery I was determined to leave with a Chris Ware book in hand so that I could finally explore his work.  After pawing through his books and inquiring with the shop person, I decided the best place to begin was (surprise, surprise) the beginning.

Quimby the Mouse collects Ware's early works, mostly strips and one to two page comics. Some of which he made while still an undergrad in college.  The comic is printed in a very large format, and has a running gag that the material between the covers is from a discontinued library book.  Using the oversized format to its fullest capabilities, Ware fills up each and every page with either comics or text, and often his panels are postage stamp size or smaller.  This led to two things: I often found myself squinting to either read the microscopic text or view the art, and I found that on many occasions, it would take me 20-30 minutes just to work my way through a single page.  I didn't mind that the pages called for deep immersion, but I wasn't expecting so much squinting given the massive size of this comic.

In the end, all the squinting and eye strain paid off as I was rewarded with a great glimpse at what Ware is able to bring to the table in terms of comics.  His style of cartooning is completely unique, and pops off the page as very eye-catching.  I was also impressed with his ability to create a feeling of motion with his panel art.  In many of the Quimby strips I was able to quickly move my eye from one panel to the next and create the sensation that the art was actually moving, like a flip book or early animation.  All told, it was a cool experience, and I'm excited to explore more of his work in the future.

Wednesday, January 9, 2013

The Sweet Tooth Finale

My trip to the comic shop will be bitter sweet today, as it is the last time that I'll walk in and have an issue of Sweet Tooth waiting for me.

For the past couple of years, Sweet Tooth has held that special spot in my heart as my favorite monthly comic.  Not only has this post apocalyptic comic entertained me month in and month out with a story that is packed with emotion, action, a bit of romance, and a bit of bromance, but it has introduced me to Jeff Lemire, a man who has quickly become one of my most favorite comic creators.

His creator owned comics such as The Underwater Welder, Essex County, The Nobody, and Lost Dogs all hold a special place on my shelves, and in my heart.  So when the 40th issue of Sweet Tooth is purchased, read, reread and filed away with it thirty-nine brothers there'll be an empty space in my pull box, and at the top of my most-loved-monthly-comics list.

The ending is just a beginning though right?  Though I'll be sad when I turn that final page, we haven't seen the last of Jeff Lemire.  He's slated to release Trillium later this year, a ten issue mini-series from Vertigo.  I'll be looking forward to that.

If you'd like to read more about the end of Sweet Tooth, check out this USA Today interview.

If you haven't read Sweet Tooth yet, I strongly urge you to check it out. It is one of the very best comics of the last 5 years.

Tuesday, January 8, 2013

Comic Review: Queen and Country Vols. 3 & 4

Queen & Country Vol. 3: Hot on the heels of my earlier experience with Greg Rucka's Queen & Country books, I decided I'd dive in again for the rest of the story.

Again, I was treated to much of the same highs and lows that were associated with the earlier volumes of this material.  This third volume, which wraps up Tara Chace's story has all the hallmarks of the Queen & Country series. First and foremost among those hallmarks: Greg Rucka's writing is quality. His spy stories are not only incredibly engrossing, but they also pack a very realistic feel, and strike a fine balance between political agendas and personal loyalties.  Also, just like my earlier experiences, the art was hit or miss for me.

In the third volume, things were more hit than miss for me on the art front, as Steve Rolston, probably my favorite artist from the series, was back dealing out some high quality art, and Chris Samnee, who I enjoyed on the Rocketeer Cargo of Doom story, handled some of the art as well.  Both those guys delivered some fantastic art, and helped raise the quality of this volume.

However, I was surprised to find myself frustrated with Rucka's writing.  At the start of the second story arc, Operation: Red Panda the narrative drops the reader down into the middle of events, and it soon becomes very clear that there's been a very major plot development that has gone down.  However, that major plot development is never explored, nor fully explained. Not only did I find this extremely confusing and frustrating, but I was pretty upset with this development, as I felt like I'd been cheated out of a huge piece of the story.

This whole ordeal seemed very out of character for Rucka's writing; He's typically a writer that is very good at tying everything together and buttoning up loose ends.  So much out of character that I blamed myself for missing something.

Well it turns out I did miss something.  An entire prose novel.

Between Operation: Saddlebag and Operation: Red Panda, there was apparently an entire prose novel titled A Gentleman's Game.  I can only assume that the major plot events I missed out on occurred in the pages of that book.  As a comics reader, I'm not so sure how I feel about that.  It's frustrating that the whole story isn't told within the medium in which it was started, and it's also frustrating that even if I wanted to read A Gentleman's Game, by reading this comic, much of that book is already spoiled, thus taking away form that experience, so there's no really good way to get closure.

This also brings up a discussion; that of comics being the destination, not a vehicle to other more well respected mediums, that I don't want to get into.  Suffice it to say that the switching of mediums, and subsequent major plot gap did a lot to take away from my Queen & Country experience.

Queen & Country Vol. 4: This fourth and final volume of the Queen & Country series collects the Declassified story arcs.  Each story reveals the past of one of the characters from the Queen & Country series.

Hardcore fans of the series will likely find this material quite interesting, as it gives backgrounds for Paul Crocker and Tom Wallace, two of the key characters from the series. For me, after the empty feeling I was left with from the previous volume, found that I didn't care about this material as much as I could have.

The stories here are pretty good, the first two in particular were pretty solid, and it was nice to have Brian Hurtt, one of my favorite comic artists, back at work on some Queen & Country material.  That being said, I wasn't a fan of the final story, which also happened to the first Queen & Country story written by someone other than Greg Rucka.  For this one Anthony Johnston did the writing and Christopher Mitten was on art, and the shift in quality was noticeable.

Overall, I found that I didn't enjoy this final volume as much as I did the previous Queen & Country material.  That being said, I'd say this is a strong comic series, but would recommend that any perspective reader gets the novel, A Gentleman's Game, and reads it at the appropriate time so as to get the full story effect.  Regardless, Queen & Country is a very good spy story, and if that's your thing, then you can't go too far wrong here.  Be prepared for strong writing, great characters, and inconsistent art.

Overall Series Grade: B

Thursday, January 3, 2013

Happy Blogiversary + Vacation Pics!


Well, another year has gone by and that means that Battle Hymns is three years old. I'm pretty proud of the fact that I've been blogging for three years. Battle Hymns has been a fun part of my life, and has opened a lot of really fun, exciting and interesting doors that I never expected. When I got the blog rolling three years ago, I don't think I ever imagined all the awesomeness that I've experienced through the blog. For those reasons, plus all the awesome unread books on my shelves, I'm incredibly excited to get rolling on my fourth year of blogging.

I know I covered a bunch of the readings I'm excited for in 2013 a couple days ago so I won't go over that stuff again, however, I do want to say THANK YOU again.

To everyone who makes Battle Hymns part of their lives: Thank You.  It means a lot that the reviews I write turn out to be something that people actually want to read, and it never ceases to amaze me that people actually value my opinion.  I hope I can keep on giving everyone plenty of reason to come back to Battle Hymns in 2013.

That's enough tooting of my own horn...for now.  Instead I want the lion's share of this post to focus on the coolest thing I've done in my personal life recently: travel.

Vacations have too few and far between for me lately, so, in order to say farewell to 2012, and to just get away from the regular everyday life of Seattle, my lady and I took a trip to Vancouver, B.C. this past week.  It was a short 4 hour bus ride, but it was my first time outside of the country since May of 2002, and my first trip abroad with my girlfriend, so it was sorta a big deal for us.

Aside from sight seeing and feasting on delicious foods I took a bit of time to turn my vacation into a nerd-cation.  This past fall at work I've been listening to the Inkstuds podcasts with great frequency, and Robin McConnell, the host has mentioned a particular Vancouver comic shop as a great destination for comics lovers multiple times, so I made sure a journey to Lucky's Comics was on the to-do list while in town.  The shop was as great as advertised, and the selection was quite impressive. There were dozens of indie comics in the shop that I'd heard of, but never laid eyes on.  It took a lot of willpower to not drop a ton of money, but I still made out with a pretty great stash of comics.



Aside from scoring a couple copies of the shop's own zine, I scooped up every bit of  Malachi Ward comics goodness that the shop had on hand. Not only did they have all four issues of his and Matt Sheean's Expansion series, but I scored Utu as well, which looks pretty cool. In addition to that stuff I also picked up Michael DeForge's Lose #3, of which there are zero copies available in Seattle, as well as the hilarious (I read this one straight away and it was super fun) Comics Class by Matt Forsythe.  There was a ton of other great books in the shop, including an entire section dedicated to Koyama Press titles, a comics publisher that is publishing really great stuff lately.  All told, it was an awesome visit, and I hope to get back someday to buy more great comics.

Now, onto the food, and lovely scenery...

Coal Harbor.

We had a some really great, but chilly, weather while we were there, so the views were fantastic.  I wish I could take credit for most of these pictures, but as usual, I forgot to pack my camera, so my lady did most of the photography.  Probably why they look so nice.


Our biggest splurge of the trip was tickets to Cirque du Soleil Amaluna.  The show was absolutely amazing. Each act was the most incredible thing I'd ever seen...until the next act occurred, then that was the most incredible thing I'd ever seen. This situation repeated itself for the entirety of the show.  

They don't let you take pictures once you are inside, so here's Amaluna from afar. 

The best part of any vacation is getting to eat new food, so here's some food pictures:

Mmm...Waffles.
That was our dessert.

I finally got to try poutine. That stuff is delish!

Come to think of it, the poutine was actually a "dessert" as well.  Here's a picture of me impatiently waiting for one of our meals to arrive:


And here's how happy I am when there's finally food close at hand!

I have a weakness for Jelly Doughnuts.

We were also in Vancouver for New Years, so I've got a couple pictures of that too.  The New Years  festivities are fairly mellow in Vancouver, but there were still plenty of folks out and about getting their drink and their party on.  Myself included.



And last but not least. The first picture taken of this guy in the year 2013. Simultaneously the best and worst photo of the year.  


That's all for now.  By the way, Happy New Year everyone. I hope 2013 is your best year ever!

Regular blogging business shall resume shortly....

Tuesday, January 1, 2013

Looking Back and Looking Ahead to 2013

LOOKING BACK:

Holy cow, it is kinda scary how fast 2012 went by.  2012 was a pretty big year for me both in my personal life and here at the blog.  I graduated college, got a big boy job and moved into a new place with my lady.  With all that personal stuff going on, it shouldn't surprise that the blog suffered a bit in terms of output.  I didn't manage to crank out as many blog posts as I have in years past, but I'd like to think that the quality of the posts I did produce make up for the slight drop in quantity.

Regardless of how many posts I cranked out, this was by far a banner year for Battle Hymns.  I had the pleasure of contributing my "wisdom" to a couple of other blogs, which was an honor.  I contributed a piece to Sarah's Special Needs in Strange Worlds event at Bookworm Blues and took over the Speculative Scotsman, if only for a day, while Niall was on vacay.

In addition to the guest posts, and single handedly averting the Mayan-pocalypse, (yeah, that was me), I also conducted four author interviews, which has got to be the highlight of this blogging experience for me so far! Check 'em out:

Tim Marquitz

Michael J. Sullivan

Jeff Salyards (and part 2)

Paul S. Kemp

Yep, a pretty awesome year!  Before I start looking ahead, I just want to thank everyone who has made Battle Hymns a piece of their lives.  It's you people who visit, leave comments and all that good stuff that keep me driven and keep me cranking out the blog material.  I hope I give you guys plenty of good reason to keep coming around in 2013!

LOOKING AHEAD: 

My shelves are already stuffed to near capacity, but I'm sure I'll plump 'em out even further in 2013.  There's already a few choice items sitting pretty, ready for review, and even more sitting there waiting for my attention.  Here's a little glimpse at what I hope to have in store for the blog in 2013...

BOOKS:


I don't often pony up for the brand new stuff, I simply don't have the spendin' money for it.  On occasion however, I'll shell out for a book that I just can't wait to get my hands on. Last year, the big release I shelled out for was Stephen King's The Wind Through the Keyhole, which, given my history with the Dark Tower series, was a fun book to be reading and reviewing around the time of release.  I expect Joe Hill's latest, Nos4a2 will have the honor of being the release I pony up the cash for this coming year.

I've been increasingly impressed with Mr. Hill with each work of his I read. Both his prose works and his works in comics have been great, and I'm hungry for more of both. Lucky for me, 2013 should bring not only his latest prose work, but also the conclusion of his fantastic Locke & Key series.  For that reason alone, signs point towards the fact that 2013 should be a good year, however there's some other good lookin' stuff on the horizon, both new and not so new, that I have my eye on. Here's a glimpse:

The Red Knight: I'm definitely intrigued by this early 2013 release, and I have a copy of it on my Kindle, so expect to see this one get covered here early in the year.

Red Country: 2012 was a Joe Abercrombie-less year for me, and that is sad.  I'll be looking to get my hands on his latest before too long, as I have a hankering for some Bloody Nine.

The Coldest War: I belatedly began Ian Tregillis' The Milkweed Triptych this year, and enjoyed it immensely.  With the second book out and third one due, I'm looking to get a move on in this series.

Railsea: It wouldn't be much of a year if I didn't read something by China Mieville. I'm looking to keep pace with his publications by reading his latest, albeit a year later.

Rise of Empire: Another series whose grip I got caught in this year.  Another series I'm looking to dig deeper into.

Some authors I've never read but hope to in 2013:

Nick Harkaway
Adam Roberts
Courtney Schafer
Felix Gilman
Robert Jackson Bennett
Teresa Frohock

COMICS: 


I'm always on the lookout for great new comic reads, but I've had to govern my comics spending more closely lately and limit the number of active titles in my pull box.  However, in 2013, for the first time since I became a comics reader, there's going to be a gaping hole in my monthly comics reading when Sweet Tooth finishes up.  Lucky for me, and every other comics reader out there, we'll see a new Jeff Lemire comic sometime in 2013 in the form of Trillium, a science fiction love story that spans centuries.

While Trillium is sure to make me happy, here's some other titles I'm looking forward to:

Walrus: It's no secret that I'm a big fan of Brandon Graham.  In Spring of 2013, PictureBox Inc. will release a printed edition of his sketchbook.  I'm hoping it will be like a tangible version of his blog, which is a cool mix of comics, and weirdness.

Sullivan's Sluggers: I purchased this months ago on Kickstarter, and still haven't got my copy. I gave them my mailing address though, so I'm hoping I'll see my copy soon.  I've been waiting for this one for months, so I'm pretty excited to finally get my hands on it.

East of West: I've had mixed feelings about the Jonathan Hickman material that I've read in the past, but East of West which promises to be a "sci-fi western set in a dystopian America where all hope for the future rests in the four horsemen of the apocalypse" (quoted straight from the Image website). I dare say from that description that East of West sounds like it is right up my alley.  I'll for sure be checking out a few issues of this title to get a taste for it.


MUSIC:

2012 was a bit of a music fail for me, so I hope to make more of an effort to experience more of it in 2013.  That means going to more live shows and listening to more music on a daily basis.  Right now, my work situation is pretty conducive to listen to whatever I want for a good chunk of the day, so that should help.  As  for stuff I'm looking forward to, my fingers are crossed that there'll be a new Red Fang album for me to listen to before the end of the year.

So there you go, a good look at some of the stuff I'm looking forward to in 2013.  And now I turn things over to you faithful Battle Hymns readers: What Books, comics, and musics are you pumped about for 2013? Head to the comments section to let the world know!


Saturday, December 22, 2012

2012 Comics of the Year

2012 was easily my best year of comics reading yet.  Not only did I read a ton of great comics, but I honed my tastes further and branched out in new directions. The result being that I was rewarded with some amazing gems.  Scarily, my comics reading pile continues to grow; I think I have enough comics to last me the next couple years...

As always, I read my fair share of both floppy single issues and collected editions, or as they're more commonly known: graphic novels.  My 2012 Comics of the Year list covers just the former, the single issue stuff, and there was so much good stuff it was pretty hard to choose just the top five.

TOP 5 COMICS OF 2012:


#5. Prophet: Prophet has been one of my favorite monthly titles this year and a big reason is the sheer variety of talent that Brandon Graham has brought together for this title.  Ever since issue one (or technically issue 21), there's been a smorgasbord of talented artists associated with this comic.  Though the main players have primarily been Graham, Simon Roy, and Giannis Milonogiannis, there have been plenty of other awesome folks getting credits for this title. The result is that I've had the wonderful pleasure of being exposed to some amazing talent along the way.  Farel Dalrymple stands out as an artist who has worked on this book and impressed me greatly with his talent.

On top of all the great artistic talent associated with this comic, the story has been incredibly entertaining and intriguing.  Any week where there's an issue of Prophet is a special week.  Graham and company have created an absolutely fascinating universe to set their story in, and I love the feeling of discovery and exploration that comes with each issue.

The icing on the cake for Prophet is that each issue comes with a back-up short comic, and all of these have been fantastic. The back-up Shock Post by Malachi Ward and Matt Sheean stands out as one of the best comics I read all year.  Awesome, awesome stuff.


#4. Fatale: The combo of Ed Brubaker and Sean Phillips is one of my favorite comic creating duos.  When these guys are together they create fantastic comics.  They did a couple of super powered spy stories in Sleeper and Incognito, then some straight up crime with their Criminal stories.  Their latest work is Fatale  a sort of crime-Lovecraftian mash up.  

I'll admit I wasn't totally enamored with this comic from the get go. I liked what I was reading, but I wasn't totally feeling it. I had enough faith and past experience with Brubaker and Phillips to keep plugging away and sure enough, everything congealed in the fifth issue.  We're two story arcs in now, the second of which was fantastic, and Fatale was an easy pick for this top five list.  

There's an awesome blend of horror and crime going on in this comic, a mix we don't see too often, and I think fans of both genres will find plenty to like here.  


#3. Godzilla The Half Century War: Despite the fact that I love monsters, I can't say that I've ever really been a Godzilla fan.  Well, that all changed earlier this year when James Stokoe started working on Godzilla The Half Century War.  

This is one amazing comic.  

It's amazing for lots of reasons, but one of the biggest reasons is that this is almost completely Stokoe's vision.  He does the writing, art, and lettering.  The only thing he doesn't completely himself is the coloring, and he gets "coloring assists" from someone, so he still has a hand in that aspect of the book as well.  That's an amazing amount of work to put into a comic, but the pay-off is great as there is no loss of vision along the way.  

This is one absolutely gorgeous comic too.  Stokoe is definitely one of my favorite artists, and his work here is some of his best.  His stuff is always hyper-detailed, and that skill is put to amazing use here as you really get a feel for the destruction and mayhem Godzilla can cause when he wrecks shop.  Add in some fucking phenomenal monster fights and Godzilla The Half Century War is probably the best treat for your eyes on the shelves. Oh, the story is pretty flippin' great too! A must read for any comics fan.


#2. Multiple Warheads: 2012 was the year of Brandon Graham in the comics world.  His King City stuff got recollected and republished, His amazing re-imagining of a Rob Liefeld comic, Prophet came out, and to top it all off, he started releasing his Multiple Warheads mini-series.  That's a pretty impressive output, but even more impressive is the incredibly high quality of it all...most impressive of all though is that fact that Multiple Warheads makes this list with a mere three issues worth of material on the shelves.    

Multiple Warheads, is completely a Brandon Graham entity as he handles all the comic creating duties: writing, art, colors and lettering.  To put it simply, Graham is a comic creating powerhouse of unique vision and artistic talent.  His comics simply aren't like anyone else's.  In fact, it almost seems like a deliberate effort is being made by Graham to not be like anyone else.  

And I love it.  

His stories meander, follow interesting paths until they are no longer interesting, then find another path to follow until something else comes up.  Along the way the reader is treated to some really beautiful art, and a boat-load of puns and jokes.  The misogynist parlor joke being my favorite so far.  Multiple Warheads is a shining example of how much fun comics can be, and I love and am grateful for every panel of every page.


 #1. Saga: It's not often that my most anticipated title becomes my most favorite, but that's exactly what happened here.  Saga stepped onto the scene back in March, and it has been absolutely top of the line ever since.  Frankly, I'm a bit surprised that a space opera about star-crossed lovers on the run could impress me so much, but it did. I love this story and I love these characters...with the exception of The Stalk, she scares the shit out of me!

What's impressive is that I can't point to either the writing or the art as the primary culprit of quality.  Both aspects are so wonderfully connected and work so well together that they seem to flow into one another. Granted, both the writing and the art are top of the line, and Fiona Staples has got to be the best discovery of the year for me, but it is impossible to talk about one without the other working the way into the conversation.  Simply said, Saga is a great example of how comics should work, how the art and the writing should be a combined effort.  

Month in and month out this has consistently been the best written and best looking comic on the shelves, and honestly, despite so many other really great comics, an easy pick for the number one spot.  

Most Honorable Mention: 

Sweet Tooth: Despite all the nice things I said about the comics above, Sweet Tooth is still my favorite monthly comic.  It hasn't had a dip in quality either, I simply didn't put it in the top five because I've covered it so extensively here at Battle Hymns.  I will be really fucking sad when the last issue comes out in January.  

The Sixth Gun: Another flat out fantastic comic which only gets better as the issues go by.  The fantasy-western combo has found it's home here.

Best Single Issue of 2012:


Stumptown Vol 2. #4: Holy fuck, this is an amazing comic!  This beauty gets top billing for one big reason: the best flippin' car chase scene in a comic ever. 

First, a little side story: Seattle has a bunch of drawbridges, which are really cute looking but it sucks to be stuck at one in your car while the wings raise up to let some rich prick in his yacht motor through on his way to a day of sailing. I've always thought about how cool it would be if someone just said "fuck it" and used the raising wings as a ramp to jump to the other side rather than waiting. 

It turns out Greg Rucka and Matthew Southworth have had the exact same thoughts, because that very scene, among many others that were amazing, plays out in this comic.

Ahh, wish fulfillment, even vicarious wish fulfillment, can be a wonderful thing

This issue would not have been such a success without the talents of Matthew Southworth. He not only made me feel like I was watching cars scream by me at break-neck speeds, but he also played around with the format of the comic so that when the cars turned, you had to physically turn the comic in order to continue on with the story.  This was a really cool concept, and brought me closer to the action. 

I don't think I've ever had such an overwhelming sense of fun and excitement while reading a comic.  A singularly great issue and an easy pick for best single issue of the year.

So there you go, my best comics of the year. Image almost completely swept the category.  What stuff did you folks read that you thought were deserving of mention?  


Saturday, December 15, 2012

Comic Review: Daytripper

It's always a treat when I find myself in a room with people who are into the same things as me.  When this happens at the comic shop, it can be troublesome too, because it usually results in me adding a bunch of comics to my "must read" list.  Daytripper was a comic that got bandied about during one recent comic shop chat-session, and when one of my buddies gave his synopsis of it, I knew I had to read it.

Daytripper follows the life of Bras de Olivias Dominguez and each chapter of this ten issue collection focuses on a different key period in Bras' life; His thirty second birthday, a memorable vacation, the birth of his first child, weekends at his grandparents' and more.  Though there's a variety of life stages and moments that the story chooses to focus on, each chapter ends the same, with Bras' death.

The next chapter will then begin, oblivious to his death in the previous chapter, and then again end with his death.  Each chapter follows Bras through life, through the highs and the lows and the reader begins to get not only a full picture of the man's life, but also of the true meaning behind this work: to live life every day as best you can, because the future's uncertain and the end is always near.

Daytripper is written and illustrated by the powerhouse Brazilian comic making twin brother duo, Gabriel Ba and Fabio Moon.  As I've come to find with these guys, their work here is honest, profound and deeply moving.  Though I've been impressed with all the stuff I've seen from Moon and Ba so far, this is by far their most impressive effort in the comics medium.  Both in terms of writing and art.

To be honest, I'm not sure how Moon and Ba broke up the art and writing duties, but whether they split it, share it, or however they parcel it out, there is no discernible shifting between styles, or voices.  Instead, Daytripper has a very clear voice, and the story flows along seamlessly.  The art here is quite good, and it does particularly well when it comes to depicting a variety of emotions.  Daytripper is a powerfully emotional book, and Moon and Ba nail that emotional aspect through their art.



Daytripper is easily one of the more powerful comics I've read in a long time, and despite coming in the wake of recent reads like Lemire's The Underwater Welder and Cotter's Skyscrapers of the Midwest, it's also one of the most powerful reads of the year for me.  Daytripper is a book that made me cry, at my work desk, in the middle of the school kitchen...during school lunch.  Needless to say, there were a lot of people around.  There was just no helping it. This is a comic that is incredibly moving and brought both tears of joy and sadness to my eyes.

I remember getting my hands on the first issue when Daytripper was coming out in singles, and liked what I read, but wasn't sure from reading the first issue, if it would be a story that continually caught my interest.  See, the one weakness of this book is that it takes a while for the reader to get the hang of just what Moon and Ba are attempting to do with their story, and I can see that it would be hard to stick with the story if one were reading it in single issues.  That moment where the book, and Moon and Ba's motives clicked for me came fairly early on, but I had the benefit of a strong recommendation and contextal interpretation from a friend. In different circumstances, I could see myself getting weighed down by the repetitive deaths and sad endings to each chapter, and thus not ever getting around to seeing the subtle beauty that this book provides.

In the end, Moon and Ba have created a comics work that is absolutely unforgettable.  This is a comic that has found it's way into my mind on a daily basis since I started reading it. It has not only given me plenty to mull over, but helped me see life through a more beautiful lens.  This is a comic I'll gladly pass on to others to read.  It's really great stuff.

Grade: A+