Queen & Country Vol. 3: Hot on the heels of my earlier experience with Greg Rucka's Queen & Country books, I decided I'd dive in again for the rest of the story.
Again, I was treated to much of the same highs and lows that were associated with the earlier volumes of this material. This third volume, which wraps up Tara Chace's story has all the hallmarks of the Queen & Country series. First and foremost among those hallmarks: Greg Rucka's writing is quality. His spy stories are not only incredibly engrossing, but they also pack a very realistic feel, and strike a fine balance between political agendas and personal loyalties. Also, just like my earlier experiences, the art was hit or miss for me.
In the third volume, things were more hit than miss for me on the art front, as Steve Rolston, probably my favorite artist from the series, was back dealing out some high quality art, and Chris Samnee, who I enjoyed on the Rocketeer Cargo of Doom story, handled some of the art as well. Both those guys delivered some fantastic art, and helped raise the quality of this volume.
However, I was surprised to find myself frustrated with Rucka's writing. At the start of the second story arc, Operation: Red Panda the narrative drops the reader down into the middle of events, and it soon becomes very clear that there's been a very major plot development that has gone down. However, that major plot development is never explored, nor fully explained. Not only did I find this extremely confusing and frustrating, but I was pretty upset with this development, as I felt like I'd been cheated out of a huge piece of the story.
This whole ordeal seemed very out of character for Rucka's writing; He's typically a writer that is very good at tying everything together and buttoning up loose ends. So much out of character that I blamed myself for missing something.
Well it turns out I did miss something. An entire prose novel.
Between Operation: Saddlebag and Operation: Red Panda, there was apparently an entire prose novel titled A Gentleman's Game. I can only assume that the major plot events I missed out on occurred in the pages of that book. As a comics reader, I'm not so sure how I feel about that. It's frustrating that the whole story isn't told within the medium in which it was started, and it's also frustrating that even if I wanted to read A Gentleman's Game, by reading this comic, much of that book is already spoiled, thus taking away form that experience, so there's no really good way to get closure.
This also brings up a discussion; that of comics being the destination, not a vehicle to other more well respected mediums, that I don't want to get into. Suffice it to say that the switching of mediums, and subsequent major plot gap did a lot to take away from my Queen & Country experience.
Queen & Country Vol. 4: This fourth and final volume of the Queen & Country series collects the Declassified story arcs. Each story reveals the past of one of the characters from the Queen & Country series.
Hardcore fans of the series will likely find this material quite interesting, as it gives backgrounds for Paul Crocker and Tom Wallace, two of the key characters from the series. For me, after the empty feeling I was left with from the previous volume, found that I didn't care about this material as much as I could have.
The stories here are pretty good, the first two in particular were pretty solid, and it was nice to have Brian Hurtt, one of my favorite comic artists, back at work on some Queen & Country material. That being said, I wasn't a fan of the final story, which also happened to the first Queen & Country story written by someone other than Greg Rucka. For this one Anthony Johnston did the writing and Christopher Mitten was on art, and the shift in quality was noticeable.
Overall, I found that I didn't enjoy this final volume as much as I did the previous Queen & Country material. That being said, I'd say this is a strong comic series, but would recommend that any perspective reader gets the novel, A Gentleman's Game, and reads it at the appropriate time so as to get the full story effect. Regardless, Queen & Country is a very good spy story, and if that's your thing, then you can't go too far wrong here. Be prepared for strong writing, great characters, and inconsistent art.
Overall Series Grade: B
Showing posts with label Chris Samnee. Show all posts
Showing posts with label Chris Samnee. Show all posts
Tuesday, January 8, 2013
Tuesday, September 11, 2012
Comic Quickies: The Rocketeer Flies Again
Rocketeer Cargo of Doom: It's no secret around here that I'm a liker of the Rocketeer. So, a new Rocketeer mini series is pretty much an instant buy and instant read for me. IDW apparently also shares my love for the Rocketeer as well, since they have been responsible for producing all this great Rocketeer material of the past couple years.
The creative team behind The Cargo of Doom is a couple of industry heavy hitters, Mark Waid, and Chris Samnee. Recently, Waid has been winning Eisners and Harvey's thanks to his work on Daredevil and Samnee has been earning lots ofrecognition cred for his high quality art, on a variety of projects. As far as creative teams go, I think IDW really picked a couple of winners. Waid has a knack for writing gripping, action-packed, and fun stories that don't go off the deep end with too much darkness or grittiness. On the art side, Samnee has this great dynamic art style with lots of thick and juicy black inks that is a really great fit not only for the Rocketeer's high-flying action, but also a great fit for the time period the story is set in.
This first issue works pretty well as an opening issue. We get to know all the primary characters, get a taste for their personalities, get some Rocketeer action, and get just enough of a taste of the "cargo" that is so doomy. Oh, there's also some love drama in Cliff's life that could add an interesting element. I can already tell that this is gonna be one of my favorite comics for the next few months.
The Sixth Gun #24: Yikes! I can't believe it's been nearly a year since I last wrote about The Sixth Gun. I've been reading this comic in the monthly format since the first issue came out for free comic book day a couple years ago. Ever since then, this has been one of my favorite titles, and it has only gotten better as time passes on. Bunn and Hurtt have created a wonderful fantasy western world to set their story in and I truly enjoy falling into that world on a monthly basis.
This 24th issue is the start of a new story arc titled Winter Wolves and looks to be the start of more wonderful stuff. General Hume, who has been out of commission since the 6th issue, makes a brief and creepy appearance, and Drake and Becky run into some trouble with a giant white wolf. It also looks like we might see more of Gord Cantrell, one of my favorite side characters, in this arc. Gord's got some voodoo-dark magic tricks up his sleeves, so I'd love to see more of what he's capable of.
Brian Hurtt is one of the most unsung artists in comics, and this is one of his very best issues of The Sixth Gun yet. This is an artist working at the top of his game on one of the finest comics on the shelves. If you haven't had the pleasure of checking this comic out, throw all reservations aside. The Sixth Gun is a winner.
Fables Vol. 5 The Mean Seasons: Yup, I'm still reading and loving Fables. Hands down some of the very best stuff I've read in comics. The fifth trade collection, The Mean Seasons, is one hell of a whirlwind read. Lots, and I mean lots of things go down in this volume.
First off, we get our first taste of Cinderella in this one, and I gotta say, she is one of the most interesting fables yet. Her first story is brilliant. That's just the opening salvo of this volume which covers more ground than a football field. We also get a war story starring Bigby Wolf from back in his war fightin' days, the birth of some new little fables, the sundering of a relationship, and the election of a new Fabletown governor.
It's a lot of diverse stuff going on for one collected edition, but it didn't take away from my enjoyment one bit. Sure, this volume didn't do a ton to move the major story line along too much, but it did move many different character arcs forward and put some pieces in place to make the story going forward much more interesting. The Mean Seasons left me craving more from Fables which is why I followed this read up immediately with this next one....
Fables Vol. 6 Homelands: This one starts out catching everyone up with what Jack has been up to since he ditched Fabletown. The story is pretty good, as Jack is one of those characters I love to hate, but I gotta say I was not a fan of the guest artist for this story. David Hahn had the guest artist duties here, and he just wasn't up to snuff compared to the other guest artist that have been featured in this series. Weak art can definitely take away from a good story, and that was the case here, as I don't think I enjoyed Jack Be Nimble nearly as much as I could have.
So, the start of this volume was a let down, but the rest of the trade more than made up for the false start. The bulk of the remainder of this volume is given over to Boy Blue and his epic adventures across a series of fable-realms. With the Witching Cloak and the Vorpal Blade, two of the most powerful fable artifacts, at his disposal, Blue goes on a deadly rampage through the Adversary's realms in an attempt to take out that evil fucker. Not only is this an incredibly exciting adventure to read, but there's some really BIG reveals in this one that are quite important to the story.
With six volumes of Fables under my belt, I have no plans to slow down my pacing. Well, maybe a bit, as I have to read Underwater Welder soon, but I plan to dive even deeper into this series over the next few weeks. It is really fantastic and if you haven't already done so: read and enjoy.
The creative team behind The Cargo of Doom is a couple of industry heavy hitters, Mark Waid, and Chris Samnee. Recently, Waid has been winning Eisners and Harvey's thanks to his work on Daredevil and Samnee has been earning lots of
This first issue works pretty well as an opening issue. We get to know all the primary characters, get a taste for their personalities, get some Rocketeer action, and get just enough of a taste of the "cargo" that is so doomy. Oh, there's also some love drama in Cliff's life that could add an interesting element. I can already tell that this is gonna be one of my favorite comics for the next few months.
The Sixth Gun #24: Yikes! I can't believe it's been nearly a year since I last wrote about The Sixth Gun. I've been reading this comic in the monthly format since the first issue came out for free comic book day a couple years ago. Ever since then, this has been one of my favorite titles, and it has only gotten better as time passes on. Bunn and Hurtt have created a wonderful fantasy western world to set their story in and I truly enjoy falling into that world on a monthly basis.
This 24th issue is the start of a new story arc titled Winter Wolves and looks to be the start of more wonderful stuff. General Hume, who has been out of commission since the 6th issue, makes a brief and creepy appearance, and Drake and Becky run into some trouble with a giant white wolf. It also looks like we might see more of Gord Cantrell, one of my favorite side characters, in this arc. Gord's got some voodoo-dark magic tricks up his sleeves, so I'd love to see more of what he's capable of.
Brian Hurtt is one of the most unsung artists in comics, and this is one of his very best issues of The Sixth Gun yet. This is an artist working at the top of his game on one of the finest comics on the shelves. If you haven't had the pleasure of checking this comic out, throw all reservations aside. The Sixth Gun is a winner.
Fables Vol. 5 The Mean Seasons: Yup, I'm still reading and loving Fables. Hands down some of the very best stuff I've read in comics. The fifth trade collection, The Mean Seasons, is one hell of a whirlwind read. Lots, and I mean lots of things go down in this volume.
First off, we get our first taste of Cinderella in this one, and I gotta say, she is one of the most interesting fables yet. Her first story is brilliant. That's just the opening salvo of this volume which covers more ground than a football field. We also get a war story starring Bigby Wolf from back in his war fightin' days, the birth of some new little fables, the sundering of a relationship, and the election of a new Fabletown governor.
It's a lot of diverse stuff going on for one collected edition, but it didn't take away from my enjoyment one bit. Sure, this volume didn't do a ton to move the major story line along too much, but it did move many different character arcs forward and put some pieces in place to make the story going forward much more interesting. The Mean Seasons left me craving more from Fables which is why I followed this read up immediately with this next one....
Fables Vol. 6 Homelands: This one starts out catching everyone up with what Jack has been up to since he ditched Fabletown. The story is pretty good, as Jack is one of those characters I love to hate, but I gotta say I was not a fan of the guest artist for this story. David Hahn had the guest artist duties here, and he just wasn't up to snuff compared to the other guest artist that have been featured in this series. Weak art can definitely take away from a good story, and that was the case here, as I don't think I enjoyed Jack Be Nimble nearly as much as I could have.
So, the start of this volume was a let down, but the rest of the trade more than made up for the false start. The bulk of the remainder of this volume is given over to Boy Blue and his epic adventures across a series of fable-realms. With the Witching Cloak and the Vorpal Blade, two of the most powerful fable artifacts, at his disposal, Blue goes on a deadly rampage through the Adversary's realms in an attempt to take out that evil fucker. Not only is this an incredibly exciting adventure to read, but there's some really BIG reveals in this one that are quite important to the story.
With six volumes of Fables under my belt, I have no plans to slow down my pacing. Well, maybe a bit, as I have to read Underwater Welder soon, but I plan to dive even deeper into this series over the next few weeks. It is really fantastic and if you haven't already done so: read and enjoy.
Sunday, May 13, 2012
Coming Soon: More Rocketeer!
First the comics world taketh away, then it giveth back....or technically the other way around since this news is a month and a half old, but whatevs.
The good news is that IDW, the publishing house that has brought us not one, but two awesome Rocketeer anthology mini-series, is bringing a full-length Rocketeer adventure to fans this August. Even though this was announced waaaaay back in mid-March, I somehow missed this wonderful little piece of good news, but I'm elated enough to share it now.
From the looks of things, the writing will be handled by Mark Waid, and the art by Chris Samnee. Both choices I approve of for the series. Waid seems to have a knack for recapturing the silver-age feel in his work, while delivering an entertaining script. On the art side, Samnee is simply an awesome artist, and he seems like a great match for the Rocketeer. If you don't believe me, check out his deviant art page.
Here's what IDW had to say about the series:
From what I can tell, this is meant to be a four issue mini-series. Even though this is four more issues of Rocketeer material than I expected, I sorta wish it was more. Hopefully IDW, Waid and Samnee will have success and they'll keep rolling out more Rocketeer material. Either way, since this news, for me, came hot on the heels of the imminent end of Sweet Tooth, I feel a bit better about the world of comics.
If you haven't done so already, I strongly urge you to check out IDW's Rocketeer Adventures anthologies. The first one is available in a spiffy hardcover trade, and the first two issues of the second anthology are available in floppies at your friendly neighborhood comic shop. Do yourself a favor and check 'em out!
**Special thankee-sais to Comics Alliance and IDW for the info and pics!
The good news is that IDW, the publishing house that has brought us not one, but two awesome Rocketeer anthology mini-series, is bringing a full-length Rocketeer adventure to fans this August. Even though this was announced waaaaay back in mid-March, I somehow missed this wonderful little piece of good news, but I'm elated enough to share it now.
From the looks of things, the writing will be handled by Mark Waid, and the art by Chris Samnee. Both choices I approve of for the series. Waid seems to have a knack for recapturing the silver-age feel in his work, while delivering an entertaining script. On the art side, Samnee is simply an awesome artist, and he seems like a great match for the Rocketeer. If you don't believe me, check out his deviant art page.
Here's what IDW had to say about the series:
"IDW is pleased to announce that this summer, Dave Stevens' legendary, high-flying avenger of the skies will soar once again! This August, renowned writer Mark Waid teams up with the inimitable Chris Samnee to bring The Rocketeer: Cargo of Doom! to comic shop shelves everywhere.
Everyone's favorite adventure-prone jetpack owner, Cliff Secord, finds himself at the center of another adventure when a mysterious tanker pulls into L.A. Harbor carrying dangerous cargo."
From what I can tell, this is meant to be a four issue mini-series. Even though this is four more issues of Rocketeer material than I expected, I sorta wish it was more. Hopefully IDW, Waid and Samnee will have success and they'll keep rolling out more Rocketeer material. Either way, since this news, for me, came hot on the heels of the imminent end of Sweet Tooth, I feel a bit better about the world of comics.
| Proof that Samnee and the Rocketeer are a good match. |
If you haven't done so already, I strongly urge you to check out IDW's Rocketeer Adventures anthologies. The first one is available in a spiffy hardcover trade, and the first two issues of the second anthology are available in floppies at your friendly neighborhood comic shop. Do yourself a favor and check 'em out!
**Special thankee-sais to Comics Alliance and IDW for the info and pics!
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