Over the course of the past few weeks I’ve been a
semi-regular member of a comics club. At
our weekly meetings we discuss what stuff we’ve been reading, then pass it off
to other folks so they can read it, then give their opinion the following
week. Make no mistake, it’s a fun group
to be part of, but my inclusion is a bit of a blessing and curse all at the
same time.
The reason I say that is
because I have so many unread comics on my shelves to begin with, adding more
comics from other sources makes it difficult for me to feel like I am making
any kind of progress on the stuff I own.
Also, I often receive a stack of comics that is so big (basically any
stack larger than one graphic novel) there’s no way I could possibly work my
way through it in a week; often I am the dude who didn’t get around to reading
his stack, and thus delays the discussion of certain titles. Lastly, I sometimes get stuff handed off to
me that I really don’t have any interest in, and you all know what it is like
to feel like you have to read something, rather than wanting to read
something.
The flip side of that coin is that I often get to read stuff
I’ve wanted to check out without having to pay for the comic. This is a great boost to my deflated wallet. Overall, the best part is that I also get to
read stuff that I might not have ever read in the first place and discover that
it is amazing. That’s where Fables Deluxe Edition Vol.
1 comes in.
This was a comics club hand-off item that the previous
reader said he wasn’t overly impressed with, only read the first story arc (the
deluxe editions contain two collected trades worth of comics)
and probably would never get back into the story. All that didn’t really do much to make me
eager to read the comic, but the art looked cool when I flipped through it, and
I was intrigued enough to give Fables a go.
A decision, as it turns out, I am happy I made.
In Fables, the characters from the beloved tales of our
youth have all been exiled from their respective fabled lands and find themselves
laying low among the regular folk in New York City. Those who are able to
uphold a human-like appearance live, for the most part, in New York City, while
the others, elves, animals, beasts and what-not, live on a huge farm in upstate
New York.
Old King Cole is the de jure leader of the exiled fables
but in truth it is his steward, Snow White who truly runs Fabletown. Thus, in the opening story arc, Legends in Exile, it is Snow White, and Fabletown Sheriff,
Bigby Wolf who it falls upon to solve the murder of Snow White’s sister, Rose
Red, when her apartment is discovered trashed and covered in blood. What follows is a murder mystery tale that
features familiar characters in a familiar setting, yet with the reality dial
turned ever-so-slightly so that the characters seem a quite a bit more real
than their usual selves, and the setting seems a little bit more magical then
it usually is.
This twisting of both the characters and setting is what
makes Fables really great. The story and
characters both have an accessible familiarity, but there are enough changes,
both large and small, that make the characters engaging and fun to explore and
discover. Bill Willingham, who writes
Fables, has done a great job of taking fabled characters and their one
dimensional qualities that they are known for and making them compelling
characters that you’d want to read about and discover more about as an adult. I can’t say that I was ever a fan of Snow
White as a kid, but the Snow White of Fables, who has divorced Prince Charming,
and taken on the tough job of running Fabletown is someone I enjoyed
immensely. Willingham's ability to make these fabled characters into characters for grown-ups is a great achievement.
In addition to the great characters, Willingham just flat
out writes a great story. Like I said,
Legends in Exile is a murder mystery and it’s a damn good murder mystery
too. It has a bit of a Sherlock Holmes
feel to it that lends a nice touch to the plot.
On top of writing a great murder mystery, Willingham also manages to
gracefully add little tid-bits of backstory so that the reader comes to
discover how and why the characters from fable are living in New York City
rather than in their fabled lands.
Basically, a dark and evil being referred to as The
Adversary waged war on the fabled lands and exiled all the creatures and folk
of fable. Willingham gives the reader a sense of how this happened in Legends in Exile, then gives the reader an idea of what some of the fable folk are doing to
regain their lands in the second arc, Animal Farm, which takes place on the farm in upstate
New York. Both story arcs work well together
as they introduce the reader to the world of Fables, lets the reader see what
city life is like, who the players are, how they interact, and all that. Then shows life on the farm, what those folk
are up to, how their lives differ from the city folk, and the politics at play
between the two groups. It is all very
intriguing to read, and definitely left me wanting to read more.
On top of Willingham’s great effort on writing, is some
really top flight artwork. In Legends in Exile, Lan Medina handles the art, and his work is truly fantastic. He’s a guy that can draw whatever it is the
story calls for, be it castle interiors, cityscapes, murder scenes, and
more. His characters look fantastic, and
he draws facial expressions quite well too.
He’s an artist that I was totally unfamiliar with, and was very
impressed with. Sadly, it looks like this is the only Fables story arc where
Medina handles the art. From here on out its Mark Buckingham who handles the
lion’s share of the art.
Buckingham takes
over on Animal Farm and while I thought he too does a great job with
the art, I preferred Medina’s art. I
liked the way Medina drew the characters more.
They looked more realistic, while Buckingham’s characters looked a bit
more cartoony to me. That said, Buckingham is certainly no slouch, and I can
see myself settling in and enjoying Buckingham’s art as the art that defines
the series.
All told, Fables Deluxe Edition Vol. 1 was a great read. Great writing, great art, and a story that is
about fables, all while giving the reader that familiar feeling that they are actually reading a
fable. Getting started on the Fables series
can be quite intimidating as there are something like eighteen collected
trades out, with more issues coming on a monthly basis, as well as a number of
spin off series. That’s a lot to wade
through and probably enough to scare more casual readers away…However, I have
been told that one really only (ONLY) needs to read the stuff contained in the
first 75 issues.
Yeah, I know, even that sounds like a lot! The first 75
issues contain what was initially meant to be THE Fables story Willingham
wanted to tell. However, the series was
and is still so popular that it has become a bloated Jabba the Hutt-esque entity
with tacked on stories and spin offs. So
really, if you want to get the story, read the first 75 issues, which are
collected in trades 1-11. At this point,
that’s what I plan to read. Maybe I’ll
love the whole series as much as I loved the first two story arcs and want to
read EVERYTHING Fables. We’ll see. For
now though, Fables is the comics I want to be reading.
Grade: A+
2 comments:
I agree - I love this series, and blitzed through the first five Deluxe books super-fast. Can't wait for book six this November. :)
Yeah, I'm blitzing through it as well. I just read the 3rd trade yesterday, and reading the 4th today. I have the 5th and 6th trades on hold at the library. Really fun stuff to read.
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