Wednesday, May 4, 2011
Comic Quickies: All Guns Blazin'
Don't let my terrible reviewing habits deter you from reading this series. It is absolutely flipping awesome. If I had to pick my next favorite ongoing comics series after Chew and Sweet Tooth, I just might pick The Sixth Gun. This comic is a fantastic blend of western, fantasy, and horror, and I absolutely love it.
While this second story arc has featured less of the six magical guns, and less shootin' it has delivered some epic and exciting moments. I will say that I enjoyed the first story arc a bit more than this second. I guess I never felt that Sinclair, Becky, and Gord were in as much danger during this arc as they were in the first when running from General Hume and his death squad.
What looks to be the important aspects of this arc are the introduction of Kirby Hale, and some cool world building. Some new supernatural elements are introduced, and the world of The Sixth Gun seems to be full of evil spirits, ghosts, ghouls and demons that are just itching to get their hands on the guns of power. That means that pretty much where ever Sinclair, Becky and the guns go, trouble is likely close behind.
It should also be noted that this second story arc was just five issues long where the first arc was six issues. Those of you looking to buy trades and jump on with the third arc, need to get yourselves prepared for some sweet six shootin' action sooner rather than later. Awesome, and inventive writing, along with some fantastic art, make The Sixth Gun one of the finest reads on the shelves. This is a comic you don't want to miss.
The seventh issue kicks off a new story arc that has our two heroes, Agent Flynn and Agent Wade split up. While Flynn travels to Chicago to meet and debate with other intellectuals in the field of medicine, Wade Travels to a logging town in the Pacific Northwest to investigate the latest zombie outbreak.
The seventh issue stands out for what is maybe the most epic/hilarious/cathartic moment in all of comics. I don't want to spoil too much, but I'll say that Wade dispatches a Sarah Palin zombie in a very epic way. "Shut. The Fuck. Up. You brain-dead bitch." Is quite possibly the greatest set of speech bubbles ever.
Though only nine issues in, Rotten, when it comes out, is proving to be one of the more entertaining reads on the shelf. The publication rate is pretty sporadic though. I believe this is more due to the publishing company, Moonstone, than it is the fault of the creative team. Since there has been a fairly lengthy gap between issues, I just save 'em up till I have a full story arc, then read the whole thing.
What sets Rotten apart from other zombie tales is the zombies themselves. While most zombies we see all too often these days are brainless, shuffling cannon fodder, the zombies of Rotten are an ever changing beast. In this arc Wade found himself battling hordes of untiring undead with the ability to run, and swim. In past issues the zombies have possessed different abilities. Though it might seem like a small thing, the fact that the zombies are different each time makes them a far more interesting adversary. I also like the fact that Wade and Flynn pretty much have no idea what they are up against, and what the zombies will be like the next time they cross paths.
Rotten is an underrated and under appreciated comic. It flies a bit under the radar due to that fact that it's not published by one of the bigger publishing names, but in my mind it blows away much of the competition. This is way better than almost all other zombie stuff out there, and it truly is getting better with each issue. When I reviewed the first Rotten graphic novel I wasn't in love with the art, but it improves with each issue. If you are looking for some balls to the walls action, and glorious zombie killin' that is as smart as it is entertaining, give Rotten a try.